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Spaz! The Effects of Local Latency on Player Actions in a Desktop-Based Exergame
| dc.contributor.author | Durnez, Wouter | |
| dc.contributor.author | Zheleva, Aleksandra | |
| dc.contributor.author | Claypool, Mark | |
| dc.contributor.author | Maes, Mathias | |
| dc.contributor.author | Bombeke, Klaas | |
| dc.contributor.author | Van Looy, Jan | |
| dc.contributor.author | De Marez, Lieven | |
| dc.date.accessioned | 2023-02-01T03:18:50Z | |
| dc.date.available | 2023-02-01T03:18:50Z | |
| dc.date.issued | 2022-DEC | |
| dc.identifier.issn | 2475-1502 | |
| dc.identifier.other | WOS:000908822400009 | |
| dc.identifier.uri | https://imec-publications.be/handle/20.500.12860/41051 | |
| dc.source | WOS | |
| dc.title | Spaz! The Effects of Local Latency on Player Actions in a Desktop-Based Exergame | |
| dc.type | Journal article | |
| dc.identifier.doi | 10.1109/TG.2021.3128714 | |
| dc.source.numberofpages | 9 | |
| dc.source.peerreview | yes | |
| dc.source.beginpage | 623 | |
| dc.source.endpage | 631 | |
| dc.source.journal | IEEE TRANSACTIONS ON GAMES | |
| dc.source.issue | 4 | |
| dc.source.volume | 14 | |
| imec.availability | Under review |
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